Created during the autumn of 2018 for a university game project. Was made for a FPS-game with mainly grenades. This grenade attaches itself on walls and after a timed delay fires shrapnel in a cone, towards the opposite direction of the wall.
Modeled and animated with Maya Autodesk, materials created with Substance Painter with adjustments made in Photoshop and rendered in Marmoset
Created during the autumn of 2018 for a university game project. Was made for a FPS-game with mainly grenades. This grenade attaches itself on walls and after a timed delay fires shrapnel in a cone, towards the opposite direction of the wall. Modeled and animated with Maya Autodesk, materials created with Substance Painter with adjustments made in Photoshop and rendered in Marmoset.