Created during the autumn of 2018 for a university game project. Was made for a FPS-game with mainly grenades. This grenade attaches itself on walls and after a timed delay fires shrapnel in a cone, towards the opposite direction of the wall. Modeled and animated with Maya Autodesk, materials created with Substance Painter with adjustments […]
”Save History – The Bonfire of Vanities” is a learning game based on the historical event in 1497 in Italy where supporters of the Dominican friar Girolamo Savonarola started burning objects of sinful art (Bonfire of Vanities). About the project: Every artwork got its container and data from a Scriptable Object where Title, ImageSprite, Year, […]